![]() Waited 6 msec for asset 'loadscreen_mp_roundhouse' of type 'material'. Waited 17 msec for asset 'loadscreen_mp_downfall' of type 'material'. Waited 19 msec for asset 'loadscreen_mp_shrine' of type 'material'. Waited 293 msec for asset 'loadscreen_mp_airfield' of type 'material'. WARNING: Could not find zone 'C:\Program Files\Activision\Call of Duty - World at War\zone\english\patch_ui_mp.ff' ![]() Loading patch_ui_mp.ff from disc, not from the update drive Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps ![]() Using video memory size to cap used texture memory at 496 MB. PROFILES: setting server info to 0.0.0.0:0ÄirectX reports 512 MB of video memory and 635 MB of available texture memory. ![]() See if you can make sense of this it's the last part of the error log that pops up in the WaW console when I get the unhandled exception message. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |